Asunder Post-Jam Update


Heyo! I'd like to start this update off by saying thanks to everyone that played Asunder and left a review, it was awesome hearing so many people not only played but enjoyed the game!

What's more we received a ton of feedback on small details we could change to improve the gameplay! So in this small update we're addressing some of these issues! Those include but aren't limited to:

- Crashes! This was  a major issue that was causing some pain for a lot of people who downloaded the game, we've since addressed this issue and the game will no longer crash after jumping in the second level.

- Framerate issues. We've adjusted some of the visuals of the game such as post processing and vertices on objects to improve the overall performance of the game, everyone should now be able to enjoy a cool 60+ fps.

- Grapple Issues: The grapple was a little weird prior to this update and was dependent on the framerate of the system running it, now however it is independent from the player framerate and also enjoys a completely refactored and optimized code file.

- Audio Issues: There was a bug where when the player jumps, uses the grapple or releases the grapple the 'jump audio' would play, this issue has been addressed and will no longer occur!

Some lesser known issues were also addressed such as the amount of particles on the screen at one given point has been reduced, the tutorial triggers have been fixed and some post processing effects have been toned down to follow suit with the theme of optimization in this patch.

That is all! Thank you once again to those who played the game and enjoyed it, look forward to more potential updates to come in the future and if you find any issues please be sure to report them to us so we can resolve them in a timely manner!

Files

Asunder.7z 26 MB
41 days ago

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